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Trickstermac
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Morty score
50
Escape rooms
50
56
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8
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Trickstermac
David LM McIntyre (He / Him)
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Experiences (50)
Wishlist (56)
Reviews (8)
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Escape rooms (8)
IRL (8)
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Inksidious
Escape Room 66 - Los Angeles
Escape room
IRL
Walking into the lobby felt like entering a different world. The gamemaster, Tuesday, was friendly and welcoming. From the beginning it was clear that she wanted us to enjoy the experience. The story is creepy and the design of everything aids the darkly humorous feeling of the what’s going on. Clues, when asked for, were gentle nudges, allowing us to solve puzzles but not get stuck going down dead ends. This is a mechanical room, but the way the everything was presented made it feel magical. Like being a kid at Disneyland for the first time. Note that if combination locks aren’t your thing and you only enjoy high tech rooms, you might be quickly frustrated. There are no light sensor/magnet triggered/animatronics/tech based flash here. Just good storytelling, great design, and clever puzzles. Easily one of my favorites ever.
Something's Out There!
Maze Rooms - West LA
Escape room
IRL
Honestly scary It may help to keep in mind it’s an escape room We got too caught up in the scary story to try things that would make no sense in real life but are natural in escape-room-logic
Something's Out There!
Maze Rooms - West LA
Escape room
IRL
Escobar: Part 1 (The Betrayal)
The Escape Revolution
Escape room
IRL
We had high hopes but went home frustrated First off, as many others have said, they start the 1 hour the second they open the door to the room. They then spend about five minutes talking before you can begin. Longer if they’re feeling chatty. Next, there are puzzles which seem intentionally poorly designed. The writing is sometimes difficult to read, there is a picture so bad as to be misleading, and there is way too much junk everywhere that just gets in your way. Finally, our GM gave us a spectacularly bad hint early on which sent us down the wrong path. We ended up not completing the room. (This is only the second time that’s happened to us and we’ve done around 50 rooms by now.) It seems with minor tweaks, the room could be top rate, but given the number of other reviewers who have made complaints exactly like mine, I don’t think this place had any desire to improve.
The Mush Room
Escape Room 66 - Los Angeles
Escape room
IRL
A simple fairy tale premised room assembled with wit and love. A delight
Clue
Breakout Games - Atlanta
Escape room
IRL
Step into the board game and figure out a murder. Wholesome fun - very enjoyable and clever Would be a great introduction to Escape Rooms for younger players, or anyone else. The puzzles aren’t mind-bendingly complex, but it’s still an enjoyable and clever room.
Steampunk Alice
Maze Rooms - LAX
Escape room
IRL
I love this location’s rooms. The design of the site is top rate from the moment you walk in. This room did not disappoint. The puzzles were tricky and the design was incredible.
Sky Odyssey
Maze Rooms - Vermont
Escape room
IRL
I was looking forward to this and I think I would have loved it. But… My group was too big, too loud, and didn’t share information enough. We needed a leader to maintain order. I repeatedly would come across something and be told that someone else had already solved that. And only half of the time, they were right. We ended up solving two or three of the more interesting puzzles through dumb luck. (I mean like, Shaggy leaning against a bookshelf and accidentally opening a secret passage kind of dumb luck.) I ended up having a pretty annoying time, but I blame the group dynamic more than the room. There were many elements which I was able to experience which pointed to the room as a whole being a great experience.
Island Escape
Breakout Games - Atlanta
Escape room
IRL
Sure, CLUE is great room. Why not try another at the same location? Because of this room. That’s why not! Walking in to the room, you’d think you entered a school project instead of a professional Escape Room. There are a few neat technical surprises, but you’re mostly going to be opening combination locks and pretending the paper-mache grade school volcano doesn’t look ridiculous. This room gets negative points for Immersion, and the puzzles are middling.
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