Reviews

Reviews

Dragon Alley

Dragon Alley

Keystone Escape Games

  • Escape room
  • IRL
I’m leaving the overall rating blank here as I had a very polarizing experience to the rest of our team. The decorations and theming were great and the hint system was really cool. The puzzles were pretty straightforward and tied in to the theme decently. I, however, had a terrible time in this room. This is because there is a puzzle involving aligning a painting by rotating some parts of it that was TERRIBLE. It requires at least two people and is so unbelievably time consuming and not at all engaging. It’s not really solving a puzzle, just turning a knob you can’t see and someone else has to tell you to keep going or stop or go back. The problem with this is that you’re required to do it 18 TIMES. I spent so much time stuck in an isolated room separate from everyone that when we were finally done the rest of the team had already solved 75% of the rest of the puzzles. This all meant someone is going to get stuck doing that job and doesn’t really get to see any of the rest of the room happen. OR the team can stop and do this incredible tedious puzzle together and waste a bunch of time where really only two people can participate. This “puzzle” wasn’t difficult, it was just time consuming for no good reason. The three members of my team that weren’t involved in that puzzle seemed to have a good time, but the two of us that got stuck doing that one both felt like the experience was ruined by that puzzle. We’re over 100 rooms played now and we’ve never been so frustrated by a puzzle like that before, and it had nothing to do with being able to solve it or not. I don’t want to be too harsh and leave a dislike for this as it wasn’t a problem for the full team, but given my experience I can’t bring myself to like or love it either.
The Hide

The Hide

Escape Room Era - Anaheim

  • Escape room
  • IRL
Pinocchio

Pinocchio

Escapade Games

  • Escape room
  • IRL

𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿

Captain’s Quest [VR]

Captain’s Quest [VR]

Norwegian Encore

  • Escape room
  • IRL
This review will be a tale in two parts. First, as others have said, this is not an escape room put on by folks who run escape rooms. It seems as though it was designed by someone and then left in the hands of the cruise ship employees, which is obviously not your typical experience. We absolutely had a couple things not reset correctly, and we definitely had the game a little over explained to us for sure. Parts of the game felt a little worn down, though we didn’t experience anything obviously broken, and didn’t get the “hey this is broken so I’ll tell you when” bit that others did. Must have been repaired recently. It’s a short room at 45 minutes, and if you have experience with escape rooms, the puzzles will be very straightforward for you. On the flip side, the staff member running our game was friendly and enthusiastic. The room itself is very well themed and the props and puzzles were on point for the theme. The VR start was a little unnecessary but VR is the theme of this section of the boat so it makes sense that they’d include it. We didn’t have any issues with our VR either. There was a good mix of tech and old fashioned locks and a couple unique puzzles that, while simple, we haven’t seen elsewhere. Bottom line, if you’re new to escape rooms, check it out and give it a shot, but know that rooms do get better so if you like this at all, keep trying em! If you’re experienced with escape rooms, keep your expectations lower, but don’t avoid it! It’s a fun little room that’s inexpensive and will be part of your cruise memory when all is said and done.
The Red Balloon [prev. Attic]

The Red Balloon [prev. Attic] - CLOSED

Cloud Escape

  • Escape room
  • IRL
Hate to give these guys a dislike, especially since they’re so new. As others have mentioned this is more of a find and place walkthrough of a story. The game is very narrative driven, but unfortunately for us, we felt that it took away from the experience and the story that they’re telling is really just kind of depressing. Here’s some pros: the staff was very friendly. The space was used well with some creative areas to explore and not just a square room. There’s some unique ideas in here to make the room spooky and creepy without feeling over the top scary. The cons: first off, the room feels OLD. It’s very basic technology and despite this room being opened just three weeks ago at the time of this writing, it’s already falling apart. Some props were very difficult to use, images were peeling away, pieces were broken, doors didn’t close when they were supposed to. I fear what this looks like after a few months of being open. The hint system being just a walkie talkie you carry around with you was also immersion breaking. While I understand not every game needs a thematic and elaborate hint system, it was disappointing to have them put so much effort into telling a story to then just have to walkie talkie someone if we needed help somewhere. There was a lot that wasn’t clear. For a game that wanted to take you from one place to the next in a linear fashion, there often wasn’t instructions on what to do there or any rhyme or reason to why you’re doing things. Some puzzles are solved simply by trying combinations of solutions to find out how they’re wrong. While it wasn’t egregiously bad, it felt frustrating at times because it played out slowly so most of us just sat around waiting. Overall it was a big swing and miss for our group. I appreciate the big swing and attempt to do something different, but the execution just wasn’t there for this one.
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