Part escape room, part choose-your-own-adventure, completely unique. THE LADDER is a fully replayable immersive experience in which your choices and performance determine the outcome!
Get ready to embark on a 50-year career at Nutricorp, an Omaha-based vitamin company with more than a few dark secrets to hide. Each room of The Ladder represents a decade—from the rockin’ 1950s to the less rockin’ 1990s—and features both scored games and puzzles. Your score will allow you to make certain choices (Wanna raise a family? Wanna hire a secretary?) while solving the super-tough and fully optional puzzles will grant you access to new parts of the story—and an entire bonus room.
Featuring a 90-minute runtime, 5 playable avatars, 8 different sets, and nearly a dozen different endings, The Ladder has been designed to blow your mind not once, not twice, but as many times as you care to visit.
Will you play as a hero or a villain? Will you make your first billion or wind up penniless? And did you ever figure out what was in that mysterious pneumatic capsule? Well, you know what they say: if at first you don’t succeed…you’re probably a talentless hack.
Or maybe you should try again…
“The Ladder is more of an experience than an escape room, where each room is a 15-minute container and you are moving through each decade with your chosen character. It’s the best of both worlds in my opinion with the “choose your own adventure” and escape room/arcade game feel.
There are multiple pathways to win so you never really lose and you’re doing something the entire time either to get more story or more money. Do it for the plot takes on a different meaning here.
When we played the experience, the technical pieces ran smoothly and we came in with the expectation that this was a linear immersive video game. Our game master, Chelsea, is probably the most amazing human ever so that definitely made our HR onboarding a seamless one. We also came on a Wednesday, which significantly reduced the price point for our group.
I see the vision of how this is meant to be played more than once and now I want to back to see what other lives I may have lived! I always have completions tendencies so I know there is always going to be that part of me that’s hesitant to shift to a new focus or let a task go.
One feedback I would have is to have a much more obvious signal if the games and puzzles were solved. Sometimes, we were not sure if it has already been solved or we messed up along the way.
The point is to have fun and we did have a lot of fun. Thank you so much Chelsea and Hatch for a great 50 years 😭”
