You are the swashbuckling archaeologist, Ohio Smith. When an ambiguous government agency contacts you about an ancient ceremonial dagger stolen from a Mayan Temple deep within the Amazon, you suspect your unscrupulous rival, Pilote, is behind it. “If this artifact were to fall into the wrong hands, the implications would be…apocalyptic” the shadowy agent warns. “I need you to retrieve the dagger at all costs and bring it to me…for God and country”. Despite your suspicions that this enigmatic Gman has ulterior designs, your penchant for adventure overrides your hesitation. Pilote’s notorious greed is always auctioned to the highest Black Market bidder. You assemble a trusted team to trace his movements.
You and your team must locate this mysterious relic. With all these competing interests, the only certainty you know is this: It belongs in a museum!
“A big reason I love Escape Much so, well, MUCH, is the owners! They are escape room lovers through and through just like us, and the experiences are very lovingly crafted and thought out.
The strongest aspect of their rooms, in my opinion, are their non-linearity. These rooms are very conducive to diving and conquering. Many puzzles can be solved in tandem, which really aids all players into feeling useful to the group.
Personally, I find the Lost Artifact more challenging than Emily’s Garden. But that also depends on what kinds of puzzles you vibe with. Lost Artifact is perhaps less visual observation, and more analytical deduction. One of the final puzzles is especially difficult, but not unfairly. And the final, final puzzle is really great at bringing everything in the room together
The GMs here are also all top notch, and often it’s the owner(s). I hope they make more rooms in the future!”